Showing posts with label Lucky Star. Show all posts
Showing posts with label Lucky Star. Show all posts

Thursday, December 24, 2009

Japan '08: Loot

Kara no Kyoukai Special Edition DVDs.

My Japan trip wasn't all poking around old temples and hanging out in Maid Cafes with NTV film crews; there was also spending large amounts of money at dubious otaku shops in Akihabara. The photos below document a good chunk of what I hauled back to The States, though quite a few souvenirs were given away as presents before I thought to photograph them. Some other stuff not shown here just wasn't immediately available for photography (like back issues of Megami Magazine that got filed away somewhere).

Miscellaneous knickknacks, including omamori (charms) from Washinomiya Shrine, ofuda (the paper ward), and a fake charm from Furude Jinja, the fictional shrine in Higurashi no Naku Koro ni.

More DVDs: Da Capo II, Kore ga Watashi no Goshujin-sama, Lucky Star OVA (Gamers Special Edition), Gedo Senki - Tales from Earthsea, Higurashi Kai. It was something of a struggle to find all of Gakuen Utopia Manabi Straight, but eventually I tracked it down, though I payed full price for most of the volumes.

Loads of used PS2 soft: some Simple 2000 series odds 'n' ends, an igo game that mostly kicks my ass, Shikigami no Shiro, Ku-on, a Gundam Vs. series entry, the Lucky Star adventure game and the all-ages version of Demon Bane. I'll have to find my Dreamcast some day and play Kanon.

Suzumiya Haruhi green tea (cleverly--I thought--punctured on the bottom for drinking while still in Japan. I would have bought a case of these, but Kotobukiya was down to the last couple of cans and nobody else was offering it.), a 20th Century Boys t-shirt, and a beer bottle from the Ghibli Museum.

I don't buy figures (well, hardly ever), but Konata and the Hiiragi twins in Petit Nendoroid form called to me.

I also have very little interest in doujinshi, though somehow I did wind up with a Higurashi and a Kara no Kyoukai book, strategically obscured by Koisuru Camera, a photography + moe book from artist Siro.

Teacup set from a ceramics shop with Kiyomizu-style wares, with instant sweetened green tea with gold leaf flakes from Kinkaku-ji.

In total, the Japan trip cost around $4,000, with about half going to lodging and transportation to and from Connecticut and within Nihon. Food was in the neighborhood of $500, including a few meals at fancy restaurants. The remaining $1,500 or so was spending money, for the goods, movie and museum tickets, and other miscellaneous expenses. That is not the sort of outlay I could make on a regular basis, but it wasn't too bad for a two week trip to an expensive country on the other side of the world filled with shops hawking pricey gewgaws that I needed to purchase.

Friday, January 09, 2009

Lucky Star Tourism Research


Lucky Star related visits to Washinomiya Shrine have been in the news again this week, with the start of 2009 bringing a record number of hatsumoude (New Year's visits)--about 420,000 people according to Animaxis--to Washimiya, with many pilgrimages no doubt inspired by the continued popularity of Kyoani's slice-of-life comedy. The Lucky Star tourism phenomenon is apparently starting to attract some academic attention, with Takayoshi Yamamura, a cultural tourism expert from Kyoto Saga University of Arts, recently writing a paper titled: "Study of the birth and development of a sacred place for anime fans." An abstract is available in English, though the paper itself is Japanese only:

This paper is a survey of how the town of Washimiya became the "sacred place" for anime fans ever since fans from all around the country rushed to visit the town after it was used as a setting for the animation "Lucky Star," leading also to the town successfully holding two events for these fans. The following three points were discussed.
1)The process leading up to the town becoming a "sacred place."
2)The process leading up to the town welcoming tourists.
3)The roles of tourist related corporations outside the town.
As a result, it was found that in each process the local commerce and industry association played a central role. It was also found that with the town's commerce and industry association at the core, a local shrine, local shops, fans, and corporations from outside the region (copyright owners and a tourist agency) were able to build a relationship of mutual benefit as a backdrop to the current success.

Anyone out there feel comfortable reading communication science papers in Nihongo?

Yamamura, T. 2008. Study of birth and development of "sacred place for anime fans": discussion of tourist promotions based on animated work "Lucky Star" focused on Washimiya, Saitama Prefecture. The Journal of International Media, Communication, and Tourism Studies 7: 145-164.

Tuesday, November 11, 2008

Japan '08: Washinomiya Shrine

On our first full day in Japan, we decided to visit Washinomiya Jinja, a Shinto shrine in Saitama Prefecture, north of Tokyo, which is probably the oldest shrine in the Kanto region, having supposedly been founded by the god Amenohohi prior to 660 BCE. Rather more recently, Washinomiya has gained fame as the inspiration for some of the settings in the 2007 anime version of Lucky Star.

Washinomiya is located pretty far out in the sticks, relatively speaking, and getting there from home base in Hongou involved a couple of transfers, so the outing served as our baptism by fire into the Tokyo train system. We took it slowly, and didn't get lost. Actually, we never once got turned around on the trains the whole trip, which is partly due to preparation (Ray in particular gets props for figuring things out ahead of time), and partly due to the fact that the train system has gotten a whole lot more user friendly than it was when I was last in Tokyo, about 10 years ago. The signage in the stations and on the trains themselves is really thorough, and mostly includes romanized place names, and the stations on a line are now given consecutive numbers, which makes it easy to tell if you're going in the right direction.

Ueno Station in Tokyo, relatively quiet after rush hour.

The biggest improvement to the train system has been the introduction of prepaid fare cards that you just swipe at the gates at your starting point and destination, as opposed the old system (still available if you're a masochist) of trying to figure out what your fare is going to be from a map and buying tickets for the right amount at a vending machine. You don't even have to take the card out; it has an RFID chip that generally works if you nonchalantly wave your wallet over the reader. Probably the most important single piece of advice that I can give to prospective visitors to Tokyo is: buy a Suica or Pasmo card (the two competing card types are equivalent, so just pick one at random) as soon as you arrive at the airport. We got a special deal for tourists, that included a Suica card with some money on it and a ticket on the Narita Express from the airport to Tokyo Station at a discount price.

Washinomiya Station, with Sujith (L) and Ray (R).

Washimiya--the town--where Washinomiya--the shrine--is located, was about an hour and a half from Ueno Station, though we were taking our time and being cautious about catching the right trains. kc_komicer provides good directions. Basically, you take the Tokyo Metro Hibiya Line to Kita-Senju Station. There, catch the Tobu-Isesaki Line (the main train line through Saitama). We took a rapid train to Kuki Station, then got on a local train for a one station hop to Washinomiya. There might have been other options--it looked like there was a limited express from Kita-Senju that stopped at Washinomiya--but this route seemed like it would be quick and certain.

Garden in Washimiya with orange trees, persimmons, figs, etc.

Washimiya is a pleasant, quiet place, at least late morning on a Friday; my neighborhood in rural Connecticut is noisy in comparison. Use the East exit from the station, walk up the main drag and work your way over to the wooded area visible to the left, which is Washinomiya.


Washinomiya Shrine main gate, live action and anime versions.

Sadly, neither my friends nor the old guy sitting in front of the tea shop in the photo of the actual gate were much inclined to do the dance. The Washinomiya expedition was on October 10th (Moe Day, coincidentally) but it was pretty hot, especially out in the sun. According to the natives, the weather was unusually warm for that time of year; I wished I had brought more short sleeved shirts.


Walkway inside of the gates, 3-D and Lucky Star modes.

If I was really hardcore, I would have had some printouts of key Lucky Star scenes with me, in order to search for good photos. This shot of the entryway to the shrine was just an interesting view; I noticed it was present in the anime only after my return to the U.S. It's probably just as well my preparations didn't go that far; I received enough ribbing from my Japanese friends just for visiting Saitama to see anime locales ("Uwaa, mania sugiru!" or something along those lines). Much of the shrubbery to the right in the background is Osmanthus aurantiaca, (Kinmokusei, Orange Fragrant Olive), which was in bloom and gave the whole area a citrusy smell.

A cherry tree (sakura).

Cherry trees were planted all along the main walkway; it must be nice in spring. This was a particularly gnarled old specimen that must have an associated spirit or some such in order to warrant the shimenawa (ceremonial ropes) with shide (folded paper wards) around it. If years of watching anime have taught me anything, something interesting would happen if you tripped and broke the rope. Nobody tripped. The grassy green leaves growing on the side of the trunk are an epiphytic fern, probably Lepisorus thunbergianus, that was pretty widespread on old trees in Tokyo and Kyoto.

Washinomiya Ema stand.

Shinto shrines sell wooden plaques (ema) on which visitors can write their wishes and hopes (and sometimes just random chatty observations), and provide a place to hang the finished work. Washinomiya has been getting a good amount of otaku traffic since Lucky Star aired, so there are lots of funky ema, and even a few from foreign visitors.


Before you get to the main shrine plaza, there's a washing station, where you are meant to purify yourself before entering. Ray demonstrates: you wash your left hand, then the right, then take a sip from your left hand and rinse your mouth. Most people seem to drink the water, though you should read the signs (or watch what other people do if your Nihongo is shaky), because the hand washing areas at some shrines and temples are marked as being non-potable. At right there's a really impressive female Ginkgo tree, which was just starting to shed seed. I snagged a few fallen seeds and brought them back to the US, and will have to see if I can grow some Washinomiya Ginkgos.

Sujith and me at the shop.

Shrines and temples include stores where you can buy omamori (charms for protection in various endeavors: studying, childbirth, traffic safety, etc.), ofuda (paper wards with writing and seals), or get your fortune told via omikuji lottery. I picked up some shrine goods, and did omikuji. To get your fortune, you pay the cute miko (shrine maiden) 100 yen, shake up a container and draw a stick, tell the miko the number on the stick, and receive a slip of paper. At Washinomiya, I got shou-kichi (small fortune), which is so-so.

Shou-kichi or no, things seemed to work out well on this trip. For example, by dumb luck we happened to visit Washinomiya Shrine on one of its seven annual festival days. When we first arrived, around 10:00, the staff seemed to be doing something with relics in the inner part of the shrine, but the area was closed off to the general public and it was hard to see what was going on. Later on, the action moved to a public area, with music and much ceremony, all picturesque if more or less incomprehensible for us gaikokujin.

Ootori Tea Shop bulletin board.

After we were all matsuri-ed out, we headed back to the ancient-looking tea shop, Ootori Chaya, just outside of the gate. Ootori is a traditional eatery in most respects, but the local youth group that operates the place [ref.] has taken up the Lucky Star theme with a vengeance.


Their menu, for instance, lists the usual tempura, udon, soba and dango, but many items have been given names that are puns or references from Lucky Star or other anime. For better or worse, I did not sample Tsukasa's Balsamic Vinegar Parfait, though I sort of wish that I had. It's easy to say things like that, now that I'm safely thousands of miles away from Japan.


The interior of Ootori Tea Shop is decorated with Lucky Star memorabilia, including signatures from voice actors and anime staff who have visited Washimiya.

Ray, Sujith and lunch at Ootori.

The food was ordinary light fare, but tasty. After lunch, I snagged a few more souvenirs, including a Sacred Land Washinomiya t-shirt (visible behind the guys) and we made our way back to the city. That evening I caught a movie (Gurren Lagann) on my own, and then we all went out to dinner in Shinjuku with some of Ray's Tokyoite friends. All in all, it was a really satisfying day: a bit laid back, but with enough challenges to get us into the swing of things, and enough excitement and outdoor activity to keep 13 hours of jet lag from overwhelming us.



Monday, October 13, 2008

M.J. Japan Adventure

Matt at the gate of Washinomiya Shrine in Saitama.

Moetic Justice is now reporting live from Japan. I’ve been here five days, and a lot has happened--too much to waste time in Nihon blogging about--but it has been a superb trip so far, and there is a lot left to do. I am in Tokyo right now, and my friends and I have been spending time in Shinjuku, Nakano, the Ghibli Museum, and of course Akihabara, the Vatican City of nerds. Later this week we head to Kyoto and Nara for some legitimate Japanese Culture. More later, though any kind of systematic account is going to have to wait until after I return. おたのしもいに!

Sunday, October 21, 2007

New York Run: New Kinokuniya Now Open!

On Saturday, some friends and I decided to make a shopping expedition to New York City and the Mitsuwa shopping center in Edgewater, NJ. Things went swimmingly: we arrived at Mitsuwa early, then took the shuttle to NYC. The first stop was Rockefeller Plaza, where we poked around the old Kinokuniya bookstore for a bit; the place is looking a bit run-down, but it's still open for business and crammed with goodies. We then strolled over to the Nintendo Store, where expedition driver Suj T. snagged a copy of the elusive US Hajime no Ippo game for the Wii, and expedition navigator Ray C. very nearly bought an olive drab Nintendo jacket.

We ate a tasty and very filling lunch at Yoshinoya (mmm, gyuudon), near Times Square, then made our way to Book Off, on 41st Street, in front of the New York Public Library. I bought a cheap but still unopened copy of the Clannad game music 3-CD box set, and half a dozen volumes of manga, including Elfen Lied 11. I've been following Elfen Lied via the manga for a while now, and I have to report that the scifi plot devices and new characters are getting loopier by the chapter. There's still plenty of melodrama, nudity and richly-deserved decapitations to keep the reader distracted, but overall I get the impression that the anime chose a good point to wrap things up, three or four volumes back.

On the way back to the Port Authority for the return to NJ, we decided to check out the new Kinokuniya location, on the Avenue of the Americas, behind the Library and Bryant Park. We weren't expecting to do anything beyond confirm its location, since the old store was still operating and no official announcement had been made for an opening date. But, lo and behold, the door was propped, and Kinokuniya was open for business! We chatted with a manager, who was helping work out the bugs at the cash registers, and learned that we had happened to arrive on their first day. Even the previous day, apparently, they hadn't been certain when they would be opening.

The new location is really nice, and we had the place almost to ourselves. It's huge for a store in NYC, with three levels. Street level is devoted to magazines, English-language books, tourist information and other materials suited for a general audience. The basement has Japanese novels, business oriented publications, and other stuff of little interest to me. The second floor is almost entirely given over to manga and anime. It looked like they hadn't quite finished stocking it as of Saturday, but I would guess that it already has the largest selection in the Northeast; I spent maybe 45 minutes there, and didn't have time to do anything like a thorough inspection. The second floor also has a cafe, still unfinished. It'll be impressive when it's done, with a seating area overlooking Bryant Park through floor-to-ceiling windows.

Kinokuniya apparently plans to hold an official grand opening sometime in early November. Also, we learned that Takehiko Inoue (of Slam Dunk fame) will be at the store on Nov. 19 as announced previously, to paint a wall mural. However, the events of the 19th may only be open to the press, according to the employee I talked to. It sounds like there will be an attempt to arrange public events with Inoue on Nov. 20, but things seem quite up in the air. I'll be keeping an eye on developments, with a possible return visit in mind.

Loot from my inaugural Kinokuniya raid included the English version of the Welcome to the NHK novel, and the Lucky Star Official Guidebook. The Lucky Star guide, which covers the manga only, is small, but well worth the price (about$14), with 30 pages of color illustrations, then another hundred or so pages of black and white character guides, sketches, and a glossary of L.S. terms. I also picked up the latest Japanese volume of Yotsuba&!, published last Monday. It looks like it will be great stuff, as always, involving more simple, amusing adventures for Yotsuba and friends. One of the appealing aspects of Yotsuba&! is that it makes me feel good about my Japanse ability: the language is basic enough so that I can understand about 95% without cracking open a dictionary, and the other 5% is obvious from context. I wonder when there will be an anime adaptation? It seems like an obvious candidate.

After Kinokuniya, we retreated to Mitsuwa, had dinner at the UCC Cafe (mmm, curry rice), stocked up at the supermarket, and drove back to Connecticut. All in all, it was an excellent trip.

Friday, June 08, 2007

Newtype in Lucky Star, and Vice Versa

In Lucky Star episode 8, Konata gets her postcard published in the June 2007 issue of Newtype (she says the May issue in the dialogue, but the June issue shows up in the animation). Some people have been wondering what, if anything, appears in the actual magazine. Here it is...

Konata's card is the one showing Akira abusing Shiraishi, if that isn't obvious. The scrawl on the card reads: "Akira-chan, hang in there! yay." Above the card, it says "Are you watching Lucky☆Star?," then prints Konata's message: "Akira-chan, I'm pleased to meet you. You always make Lucky☆Channel so much fun. I'm a huge fan of the always-cheerful Akira-chan☆ I'll be rooting for you from here on, so hang in there, OK!"

The purple caption under the card says: "Saitama Prefecture/Izumi Konata, age 17: We wish you'd be a little bit more considerate of Shiraishi-kun."

To the left of the card, the commentary reads: "Lucky☆Channel, the same within the TV program Lucky☆Star or on the radio. Your message of support for that super-idol with the powerful personality, Kogami Akira-san, has been received."

I suppose there's an aspect of gratuitous corporate self-promotion to having a Lucky Star character submit Lucky Channel fan mail to Newtype magazine (they're all Kadokawa-Shoten properties), but it's also pretty darn entertaining. The scene in the anime is funny on its own, with Konata joyfully showing off her work, getting depressed when Kagami says that she's amazed they published something like that, then cheering up again when Kagami struggles to put a more positive spin on her comments. The anime never shows what Konata's drawing looks like, and when you run across it in Newtype, it's completely hilarious.

Saturday, April 28, 2007

Spring 2007 Anime Rundown

Busy, busy, busy. I’m going to try something a bit different this spring, and choose seven representative anime to review, out of the 50 new TV series. These seven are more or less the ones I intend to follow myself. I’ll briefly mention some others that I’ve seen, where they seem to fit in. Reviews are based on only the first two or three episodes of each show, and so will undoubtedly contain some misapprehensions.

Bokurano (Our)
There seem to be more than the usual number of Evangelion-inspired (to put it charitably) sci-fi anime out there this season, but for me, Bokurano has been the one that stands out. A group of 15 middle and elementary school students on a class trip to the seashore meet an absent minded professor-type named Kokopelli, who signs them on to try a “game,” where they will defend the Earth from a series of 15 attackers, using a giant robot. Of course, the robot and the invaders turn out to be real (as near as the viewer can tell, so far), and after showing them the ropes, Kokopelli leaves the students and their robot to fend for themselves.

I haven’t read the original manga, but it’s clear from the first two episodes that Bokurano is going to be bleak stuff: there are strong and early hints that the use of the robot comes at a high price. The robot itself is half a kilometer tall, a mountain of black armor atop impossibly thin legs, and it gives the simultaneous impressions of having an ethereal, dreamlike existence, and also of being tremendously dangerous. It’s almost like something out of Mamoru Nagano, but nastier, and thoroughly inhuman. Also memorable is the robot’s control room, which consists of a circle of assorted tag-sale chairs floating in the center of a projection of the outside scenery (best new cosplay idea for the spring: 15 friends and 15 mismatched chairs).

I’m intrigued by Bokurano: it’s got a great setup, a unique visual style, lots going on beneath the surface, and an opening that might have been the best of the season, if it wasn’t up against the unholy power of the Lucky Star OP. It’ll be interesting to see how the show handles its large cast, and lack of an obvious main character, though one possible strategy is suggested at the end of the second episode… As with other Gonzo productions, I’m also concerned about how well the animation quality will hold up. While the OP is impeccable, the CG robot action within the show is a bit clunky.

Other Eva-ish robot options this season include Idolmaster: Xenoglossia, which is recommended in spite of—or because of, according to taste—the fact that it seems to involve neither idol singing nor Pentecostal ritual. There’s also Gigantic Formula, a humorless hash of G-Gundam and several other better super robot shows.

Claymore
Set in an alternate medieval Europe, where monsters called yoma feed on hapless villagers, and Spandex was invented 500 years early, Claymore chronicles the travels of a monster hunter named Clare. Clare is a Claymore, half human and half yoma, who is able to detect yoma and fight them on equal footing. She’s too late to save one boy’s family in the first episode, though, and winds up taking on young Raki as a cook.

Blood-soaked seinen (young adult male-oriented) action ahoy! Dark and violent, Claymore invites comparisons to Berserk. It’s more action-heavy, though, and I suspect it won’t have the same depth of character development, or the slowly building sense of supernatural dread, that distinguished Berserk. On the plus side, Claymore does look like it’s working with a reasonable budget, unlike the anime version of Berserk.

For more young women killing stuff left and right, you might check out Murder Princess, an amusing new OAV, probably more comparable to Bastard!! than Berserk, which delivers—wholesale—exactly what the title would lead you to expect it to deliver. On the TV front, Kaibutsu Oujo (Monster Princess) follows the queen of the monsters as she battles rebellious former subjects, with the aid of a schoolboy she brings back from the dead, and, if the opening is to be taken literally, a chrome-plated chainsaw(!!). Also, Bee Train has produced another conspiracy-riddled girls-with-guns semi-sequel to Noir, called El Cazador de la Bruja (The Cazador of the Bruja*). Help yourself, as the New York Times TV reviewers used to write about movies they didn’t care for, but felt were good examples of their genre.

Hayate no Gotoku! (Hayate the Combat Butler)
Through various unlikely circumstances, the impoverished Hayate Ayasaki winds up working as the butler/bodyguard for young heiress Nagi Sanzenin, who is beset by a constant stream of kidnappers, assassins, and runaway military robots. Hilarity ensues, Shounen Sunday style.

I contend that it’s impossible to go too far wrong with an anime titled Hayate the Combat Butler. The humor in Hayate is somewhat scattershot, but the show throws out so many jokes per minute that there’s bound to be something going on to keep you amused at any given point. Highlights from the anime’s numerous running gags include regular breaks in the fourth wall, Hayate’s dubious original theology (featuring Santa as conscience and Lord of Creation), and Norio “Coach” Wakamoto—one of the most recognizable voices in anime—playing the Voice of Heaven. Glancing at Wakamoto's profile on ANN just now, I see that he used to work for the Tokyo Riot Police, which seems reasonable: if you were rioting, and Norio Wakamoto asked you to stop, you probably would.

Lucky Star
Those with an interest in, or at least a tolerance for, low key, character-based Japanese humor, small slice-of-life stories, and pastel anime girls, will do well to check out Lucky Star, the latest from production house Kyoto Animation. My other reader(s?) can skip a couple of paragraphs ahead, where I’ll list some alternatives.

Here is how Lucky Star works: high school friends Konata Izumi, the Hiiragi sisters, and Miyuki Takara go about their somewhat funnier than ordinary lives for a while; one typical and instantly famous/notorious scene consists of the girls talking at length about what they’re having for lunch. Then, a bitter and lethally sarcastic teen idol, Akira Kogami, and her long-suffering co-host, show up and discuss the episode for a few minutes. Next, the credits run, with Konata singing an obscure Nixon-era anime theme behind the closed door of a karaoke box. Finally, you feel compelled to start the episode again and watch the OP—which is the audiovisual equivalent of crack cocaine—over and over until you pass out.

Lucky Star is not really laugh-out-loud funny most of the time, nor is it trying to be, but the characters are engaging, and their antics are sure to keep you smiling. It’s arguably pretty lightweight stuff, though Cruel Angel Theses points out a possible feminist interpretation of the show’s undeniably subversive take on traditional gender roles. That might be reading too much into it, but it’s worth pondering. The simple, cartoony (as it were) animation in Lucky Star is not exactly what people have come to expect from KyoAni, but it fits the story, and is spot-on where it needs to be: character movement and facial expressions are superb. All in all, Lucky Star will be a most excellent way to spend Monday evenings for the next 21 weeks.

The following shows are radically different from Lucky Star: Darker than Black, a sci-fi/occult thriller from studio Bones, has a fantastic setting, great music (by Yoko Kanno) and cool action sequences, though the whole thing is a bit on the bloody-minded side. Over Drive is sports anime about a guy who starts off not even able to keep a bicycle upright and, you have to assume, ends up turning into some kind of ultra 2-times Lance Armstrong. Romeo X Juliet, studio Gonzo’s stab at adapting Shakespeare, is fairly enjoyable if you forget everything you know about the play. Done and done.

Mahou Shoujo Lyrical Nanoha StrikerS (Magical Girl Lyrical Nanoha StrikerS)
Nanoha has become something of an institution among post-millennial anime fans. Earlier Nanoha series are well regarded for their dramatic plots, in which fundamentally decent people are forced into conflict by cruel circumstance. The franchise is also noted for its explosive magical girl-on-magical girl combat. Nanoha Takamachi’s most basic spell, Divine Buster—the spell she would hypothetically use to open recalcitrant jars of pickles—unleashes a veritable fire hose of million-degree plasma (image). Million-degree plasma and justice. Being a decent person, Nanoha stages her big battles out at sea, well away from any vulnerable island nations.

StrikerS is set 10 years after the events in the previous installment, M.G.L.N. A’s. Nanoha and friends, now magical women, are working as full-time mages, with Nanoha training new recruits for the time-space cops. The previous two series managed a steady increase in animation quality over time, and Nanoha StrikerS continues this happy trend. It does, however, seem less focused than the earlier series, in part because it has accumulated a very large cast of characters, who all need air time. There’s also a certain amount of tasteful fanservice in the new Nanoha. The franchise has always been pseudo-shoujo anime—with the form of a magical girl show, but aimed at an older anime-fan audience—but prior to StrikerS things were kept squeaky-clean. None of this is putting us off of StrikerS here at Moetic Justice, mind you; we’re made of sterner stuff than that.

Viewers interested in checking out some true shoujo anime this season are advised to try Lovely Complex, a romantic comedy set in Osaka, and loaded with Kansai region local color. I’d like to see more anime set outside of the confines of metro-Tokyo, in general, and working-class Osaka in particular is a city that interests me (I spent a few weeks there, years ago).

sola
Yorito Morimiya is up and about before dawn, preparing to take pictures of the sky at sunrise, when he runs across Matsuri Shihou, who is struggling with a malfunctioning vending machine. Matsuri vanishes before Yorito can free her canned soup from the machine. We learn that Matsuri is actually some sort of supernatural entity, and that she’s being hounded by other creatures of the night. Soon enough, she’s taking refuge in Yorito’s house, creating awkward situations with Yorito’s human girlfriend, and horrifying the mundanes with her questionable preferences in clearance-sale instant noodles.

Sola is being released as a nearly simultaneous blitz of manga, anime and game, so there’s no pre-installed fan base for it to rely upon. It seems to be catching on quickly, though, at least in part because of original character designs by Naru Nanao, the divine empress of moe illustrators. Matsuri herself is so moe, one suspects she’s secretly taking some kind of supplement made from ground-up mascot characters from old magical girl anime, in addition to whatever unspeakable nourishment she derives from the avocado ramen she consumes on-screen. Story-wise, sola is not terribly original, but it’s handled well, with an appealingly somber tone, broken up by periodic light-hearted moments.

There are plenty of other bishoujo anime to choose from, if sola isn’t your cup of tea. Touka Gettan (“Standing in Awe of the Moon, Under the Peach Blossoms,” is I think sort of what the title implies, maybe) holds some interest, but is mysterious to the point of leaving you wondering if it is about anything, other than beautiful young people standing around in storms of pink petals. Nagasarete Airantou (Castaway on Airan Island) is a harem comedy about a boy who finds himself stranded on an island with a 100% female population. As a biologist, I have some questions about the feasibility of that premise, but this post is getting too long as it is.

Tengen Toppa Gurren Lagann (Heavenly Breakthrough Gurren Lagann)
With Gurren Lagann, studio Gainax returns to the robot anime genre on broadcast TV, for the first time in 12 years. Protagonist Simon seems doomed to live out his days underground in a claustrophobic subterranean town, until, while going about his job of drilling out new living space, he finds a robot. Simon, along with his ne’er do well pal Kamina and the trigger-happy Yoko, make their way to the surface using the robot, and begin their adventures in a new world without sheltering walls.

A frequent running theme in previous Gainax works has been: real men and real women breaking out of their fated roles, and fighting the powers that be. In Royal Space Force, the antagonists were bean-counting politicians; Gunbuster pitted its heroines against the avatars of an incomprehensible, indifferent cosmos; in Evangelion the oppressor was, basically, God. More recently, FLCL started off with rebellion against the petty tyranny of ordinary day-to-day life, then moved into a cosmic struggle of almost Gunbuster-like proportions. Gurren Lagann looks like it will fall into the FLCL pattern (the director, Hiroyuki Imaishi, was an animation director for FLCL), with foreshadowing of epic space battles right from the first episode. The visual style of Gurren Lagann is also very much in the FLCL tradition, with simple designs, animated in a fluid, dynamic way, and chock-full of Freudian symbolism.

Gurren Lagann is shaping up to be a fantastic show. It’s not quite a return to the golden age of Gainax anime, but it’s a big step in the right direction. Let's hope that a messy online squabble between Gainax staffers and faceless whiney dorks ("fair and balanced" is our motto at M.J.) doesn't cause the studio to retreat from potential sources of future controversy.

Other sci-fi offerings this season include Rocket Girls, a light drama about a near-future project to create a manned Japanese space program. The emphasis in Rocket Girls is on realism (it’s the sort of show with space agencies listed in the credits), with minor concessions involving form-fitting spacesuits and 17-year-old pilots. For bombastic mythological space adventure in the tradition of 1930s pulp magazines, check out Heroic Age. The robot animation in Heroic Age looks a lot like Makoto Shinkai's works, which is not a bad thing.

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There’s a glut of good stuff out there this spring, but I’ll more or less be confining myself to the seven anime reviewed above. I guess I’m feeling especially enthusiastic about Lucky Star and Gurren Lagann. On the horizon for the summer, I’ll be looking forward to Higurashi no Naku Koro ni Kai, as well as the anime adaptation of Moetan, which has up to this point been a series of English language study guides** for the otaku generation.

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Here is one more chance for the Lucky Star OP to violate your cerebral cortex, on YouTube’s dime, and with stop-motion Gundam models instead of animation: Lucky Star OP, Gun-Pla Version.


*My Spanish is, if anything, even more hilariously inadequate than my Japanese.
**Given rather broad definitions of the terms “study guide” and “English.”